blender-tools
texture-synthesis
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blender-tools | texture-synthesis | |
---|---|---|
7 | 5 | |
392 | 1,726 | |
3.8% | - | |
10.0 | 0.0 | |
about 3 years ago | over 1 year ago | |
Python | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-tools
- What is Rust's potential in game development?
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Does anyone here work in gamedev with Rust as their primary language?
I work at Embark Studios on our creative platform. Our team is building everything in rust.
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Rust tops StackOverflow Survey 2022 as the most loved language for the 7th year.
Tons of big companies are using it: Amazon, Discord, Cloudflare, etc. You can read about their success stories. As for game development, Veloren is a pretty complex game, and it's written entirely in Rust. Embark is betting on Rust for their game dev projects. ECS makes the dream work here, but an Actor framework would work too. You don't need DI. For example, in the web services I write using Actix, application state (stuff like clients for redis or http, db connection pool, etc.) is stored globally, and shared through the application state extractor. No dependency injection, but accessing that global state is just as convenient as if it was DI. If it's shared across workers, you put it behind a mutex/rwlock or use a concurrent data structure.
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which concerns of the game dev industry does the committee NOT address ?
https://embark.dev/ is a major player in the rust ecosystem right now. They look like they are aiming for more of a startup feel rather than an indie one.
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What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
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Are there any remote non-crypto Rust jobs?
Is a remote-first culture, Rust-only team building our game platform from scratch on all levels and all types of code (gameplay, engine, generalists, backend, research/ml), and with a strong focus on open source.
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What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
texture-synthesis
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Bevy Jam #3
I found the (except when trained exclusively on work you've created during the jam) remark pretty funny, but I suppose someone could train a smaller generative model in the allotted time time (or perhaps use something like texture-synthesis on their own artwork; not sure if that counts as AI).
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Race Conditions Can Be Useful for Parallelism
The submitted article goes above and beyond to guarantee that the code always output the same answer even though it has race conditions. But that's sometimes not possible or, if it's possible, it's too much of a hassle so it's rarely done.
For example, this project https://github.com/EmbarkStudios/texture-synthesis generates textures and if you run the same code with the same input various times, the results will be slightly different. Here https://github.com/EmbarkStudios/texture-synthesis#notes it says: "When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one"
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What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
- WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
- A Light Rust API for Multiresolution Stochastic Texture Synthesis
What are some alternatives?
Replibyte - Seed your development database with real data ⚡️
ebsynth - Fast Example-based Image Synthesis and Style Transfer
graphql-client - Typed, correct GraphQL requests and responses in Rust
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
fast-wfc - An implementation of Wave Function Collapse with a focus on performance.
mixer - Add-on for real-time collaboration in Blender.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
dwarf-writer - Updates DWARF debug sections and ELF symbols with info obtained through disassembly
ffsend - :mailbox_with_mail: Easily and securely share files from the command line. A fully featured Firefox Send client.
wise_enum - A reflective enum implementation for C++
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code