Race Conditions Can Be Useful for Parallelism

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • texture-synthesis

    Discontinued 🎨 Example-based texture synthesis written in Rust 🦀

    The submitted article goes above and beyond to guarantee that the code always output the same answer even though it has race conditions. But that's sometimes not possible or, if it's possible, it's too much of a hassle so it's rarely done.

    For example, this project https://github.com/EmbarkStudios/texture-synthesis generates textures and if you run the same code with the same input various times, the results will be slightly different. Here https://github.com/EmbarkStudios/texture-synthesis#notes it says: "When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one"

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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