blender-tools
mixer
Our great sponsors
blender-tools | mixer | |
---|---|---|
7 | 10 | |
392 | 1,255 | |
3.8% | - | |
10.0 | 4.5 | |
about 3 years ago | over 1 year ago | |
Python | Python | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-tools
- What is Rust's potential in game development?
-
Does anyone here work in gamedev with Rust as their primary language?
I work at Embark Studios on our creative platform. Our team is building everything in rust.
-
Rust tops StackOverflow Survey 2022 as the most loved language for the 7th year.
Tons of big companies are using it: Amazon, Discord, Cloudflare, etc. You can read about their success stories. As for game development, Veloren is a pretty complex game, and it's written entirely in Rust. Embark is betting on Rust for their game dev projects. ECS makes the dream work here, but an Actor framework would work too. You don't need DI. For example, in the web services I write using Actix, application state (stuff like clients for redis or http, db connection pool, etc.) is stored globally, and shared through the application state extractor. No dependency injection, but accessing that global state is just as convenient as if it was DI. If it's shared across workers, you put it behind a mutex/rwlock or use a concurrent data structure.
-
which concerns of the game dev industry does the committee NOT address ?
https://embark.dev/ is a major player in the rust ecosystem right now. They look like they are aiming for more of a startup feel rather than an indie one.
-
What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
-
Are there any remote non-crypto Rust jobs?
Is a remote-first culture, Rust-only team building our game platform from scratch on all levels and all types of code (gameplay, engine, generalists, backend, research/ml), and with a strong focus on open source.
-
What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
mixer
-
Will blender have cloud collaboration?
I don't believe that the Blender foundation has any such plans but Ubisoft's solution is freely available.
-
Mixer Add-On help
this: https://github.com/ubisoft/mixer ?
-
What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
-
Just A Stupid Blender Idea
Ubisoft actually already made a collaborative editing add-on for Blender: https://github.com/ubisoft/mixer
-
Are there any add-ons/tools/sites for Blender 3D collaboration?
Ubisoft's Mixer add-on might be useful for this sort of thing. It allows for collaborative editing of Blender scenes.
-
More than one person working on a coke
Real-time collaboration: Ubisoft Mixer: https://ubisoft-mixer.readthedocs.io/en/latest/index.html - Download: https://github.com/ubisoft/mixer/releases
-
Blender replay mod?
Maybe ask the devs that make Mixer if they can add a recording system.
- Is there a way to sync 1 blender project with 2 pcs?
-
Mixer / Mac?
Does anyone know if Blender mixer works on mac here is the link https://github.com/ubisoft/mixer
-
Multiple Users on One Project
https://github.com/ubisoft/mixer#:~:text=Mixer%20is%20a%20Blender%20addon,department%20of%20Ubisoft%20Animation%20Studio.
What are some alternatives?
Replibyte - Seed your development database with real data ⚡️
fSpy-Blender - Official fSpy importer for Blender
graphql-client - Typed, correct GraphQL requests and responses in Rust
BlendArMocap - realtime motion tracking in blender using mediapipe and rigify
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/GiveMeAllYourCats/cats-blender-plugin]
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
MagicaVoxel-VOX-importer - Blender import script for MagicaVoxel .vox format as cube primitives.
dwarf-writer - Updates DWARF debug sections and ELF symbols with info obtained through disassembly
Blender-ALAMO-Plugin - Blender plugin enabling import/export of ALAMO files, used in Empire at War : Forces of Corruption
wise_enum - A reflective enum implementation for C++
after-effects-to-blender-export - Export keyframed After Effects layers to Blender