texture-synthesis VS fast-wfc

Compare texture-synthesis vs fast-wfc and see what are their differences.

texture-synthesis

🎨 Example-based texture synthesis written in Rust 🦀 (by EmbarkStudios)

fast-wfc

An implementation of Wave Function Collapse with a focus on performance. (by math-fehr)
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texture-synthesis fast-wfc
5 2
1,726 385
- -
0.0 0.0
over 1 year ago about 2 years ago
Rust C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

texture-synthesis

Posts with mentions or reviews of texture-synthesis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-30.

fast-wfc

Posts with mentions or reviews of fast-wfc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.

What are some alternatives?

When comparing texture-synthesis and fast-wfc you can also consider the following projects:

ebsynth - Fast Example-based Image Synthesis and Style Transfer

DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

wfc - Wave Function Collapse library in C, plus a command-line tool

blender-tools - 🐵 Embark Addon for Blender

ffsend - :mailbox_with_mail: Easily and securely share files from the command line. A fully featured Firefox Send client.

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

3DWorld - 3D Procedural Game Engine Using OpenGL

pioneer - A game of lonely space adventure