fast-wfc VS DeBroglie

Compare fast-wfc vs DeBroglie and see what are their differences.

fast-wfc

An implementation of Wave Function Collapse with a focus on performance. (by math-fehr)

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
fast-wfc DeBroglie
2 2
391 435
- -
0.0 4.5
over 2 years ago 21 days ago
C++ C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fast-wfc

Posts with mentions or reviews of fast-wfc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.

DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

What are some alternatives?

When comparing fast-wfc and DeBroglie you can also consider the following projects:

wfc - Wave Function Collapse library in C, plus a command-line tool

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

3DWorld - 3D Procedural Game Engine Using OpenGL

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.