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I work at Embark Studios on our creative platform. Our team is building everything in rust.
A native debugger extension for VSCode based on LLDB
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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The multiplayer game engine
I work on Ambient, an open-source platform for streamed multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
The Rust package manager
These two issues: #11704 and #4763 lay out the issue I've encountered and I imagine most larger games would as well. It's common to use the preprocessor to strip out code for specific build types (in this case client vs. server). However, cargo check and other rust tools work under the guidance/assumption that features are additive, not subtractive, and that they don't break semver. Specifically, if you're using features to remove code and alter your APIs in the process (as you commonly would with the C++ preprocessor), you'll encounter false positive errors when features like cargo workspaces unify your features by enabling them all.
[Question] [Help] How to set up nvim-dap to debug Rust?
2 projects | /r/neovim | 17 Aug 2022
Is rustfmt abandoned? Will it ever format `let ... else` syntax?
11 projects | /r/rust | 3 Jun 2023
custom pretty printer/debug helpers for C++ debugging?
1 project | /r/neovim | 19 May 2023
Visualization tools when working with C++?
2 projects | /r/computervision | 14 May 2023
What are some useful tools for Rust?
10 projects | /r/rust | 3 May 2023