blender-tools
wise_enum
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blender-tools | wise_enum | |
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6 | 2 | |
362 | 269 | |
3.9% | - | |
10.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
Python | C | |
Apache License 2.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-tools
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Does anyone here work in gamedev with Rust as their primary language?
I work at Embark Studios on our creative platform. Our team is building everything in rust.
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Rust tops StackOverflow Survey 2022 as the most loved language for the 7th year.
Tons of big companies are using it: Amazon, Discord, Cloudflare, etc. You can read about their success stories. As for game development, Veloren is a pretty complex game, and it's written entirely in Rust. Embark is betting on Rust for their game dev projects. ECS makes the dream work here, but an Actor framework would work too. You don't need DI. For example, in the web services I write using Actix, application state (stuff like clients for redis or http, db connection pool, etc.) is stored globally, and shared through the application state extractor. No dependency injection, but accessing that global state is just as convenient as if it was DI. If it's shared across workers, you put it behind a mutex/rwlock or use a concurrent data structure.
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which concerns of the game dev industry does the committee NOT address ?
https://embark.dev/ is a major player in the rust ecosystem right now. They look like they are aiming for more of a startup feel rather than an indie one.
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What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
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Are there any remote non-crypto Rust jobs?
Is a remote-first culture, Rust-only team building our game platform from scratch on all levels and all types of code (gameplay, engine, generalists, backend, research/ml), and with a strong focus on open source.
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What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
wise_enum
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Behind the magic of magic_enum
I can't keep up! First we have better enum, then some guy at a conference says we have to use wise enum instead, and now you speak of magic enum!
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which concerns of the game dev industry does the committee NOT address ?
There are already several working, well-known and used hacks mechanisms available to reflect on enums. For example, magic enum, wise enum, Boost.Describe, and so on.
What are some alternatives?
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Replibyte - Seed your development database with real data ⚡️
graphql-client - Typed, correct GraphQL requests and responses in Rust
libCat - 🐈⬛ A runtime for C++23 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
mixer - Add-on for real-time collaboration in Blender.
arewegameyet - The repository for https://arewegameyet.rs
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
dwarf-writer - Updates DWARF debug sections and ELF symbols with info obtained through disassembly
vulkan-toy-engine - Multiplayer RTS lua driven engine