blah VS The-Forge

Compare blah vs The-Forge and see what are their differences.

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (by ConfettiFX)
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blah The-Forge
4 34
534 4,446
- 1.7%
3.3 6.9
about 1 year ago 27 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blah

Posts with mentions or reviews of blah. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-05.

The-Forge

Posts with mentions or reviews of The-Forge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing blah and The-Forge you can also consider the following projects:

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

exengine - A C99 3D game engine

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

neverengine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste

Veldrid - A low-level, portable graphics library for .NET.

stb - stb single-file public domain libraries for C/C++

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

ImGui.NET - An ImGui wrapper for .NET.