bgfx
ish
bgfx | ish | |
---|---|---|
71 | 153 | |
14,323 | 15,995 | |
- | 1.2% | |
9.3 | 9.7 | |
2 days ago | 5 days ago | |
C++ | C | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
ish
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Apple must open iPadOS to sideloading within 6 months, EU says
> Just imagine how much more versatile the iPad Pro would be if only you could run Linux VMs on it
After installing https://ish.app for Alpine Linux emulation on iPad, one immediately comes up with use cases, even though it's excruciatingly slow.
Hopefully Apple opens up the imminent M3 iPad Pros to run macOS and Linux VMs.
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Homelab Adventures: Crafting a Personal Tech Playground
iSH
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Ente: Open-Source, E2E Encrypted, Google Photos Alternative
They don't "allow" it, but most apps that need background execution just ask permission for geolocation tracking and pretend to use it, for example iSH[1]. There are a few activities that the app can do to prevent itself from being suspended when it goes out of focus, like playing sound, geolocation etc.
[1] https://github.com/ish-app/ish/issues/249#issuecomment-54433...
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How to copy a file between devices?
Android: install termux, `pkg install openssh`, and preferably run `termux-setup-storage` to give it access to storage folders.
iOS: I think https://ish.app/ ?
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How Virtualisation came to Apple Silicon Macs
This of course hasn't been true for years, eg: http://omz-software.com/pythonista/index.html
And you can run a C compiler (or anything) inside https://ish.app/ too.
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ScummVM officially released in the App Store
False. iSH is an x86 "bytecode" emulator.
"Possibly the most interesting thing I wrote as part of iSH is the JIT. It's not actually a JIT since it doesn't target machine code. Instead it generates an array of pointers to functions called gadgets, and each gadget ends with a tailcall to the next function; like the threaded code technique used by some Forth interpreters."
https://github.com/ish-app/ish
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Windows is now an app for iPhones, iPads, Macs, and PCs
There is an x86 virtual machkne running Linux available on the App Store now.
https://ish.app/
Now would Apple allow a full blown Windows VM is a different question
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Stop EU Chat Control
There are plenty of solutions for running Python in an IDE on the iPad. There is an even an x86 emulator and a Linux terminal built on top of it in the App Store.
https://ish.app/
It can run anything that you can run on an x86 in user mode. I downloaded the AWS CLI (which requires Python) to run some tests
By the way, you were completely wrong about VSCode being written in .Net.
> That's just compiling the code to a native binary, which you would then have to go submit through Apple's store. How does that help for an IDE expected to allow you to test (i.e. execute) and debug the code you've just written ten seconds ago?
There is an existence proof that it could be done. If you ran iSH with remote VNC you could have a full IDE on a Mac.
> We can see right there some examples of what isn't allowed:
- ISH: Linux shell running on iOS/iPadOS, using usermode x86 emulation
- Lima: A nice way to run Linux VMs on Mac
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
UTM - Virtual machines for iOS and macOS
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
termux-packages - A package build system for Termux.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
AltStore - AltStore is an alternative app store for non-jailbroken iOS devices.
sokol - minimal cross-platform standalone C headers
Code-Server - VS Code in the browser
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Blizzard-Jailbreak - An Open-Source iOS 11.0 -> 11.4.1 (soon iOS 13) Jailbreak, made for teaching purposes.