bevy-inspector-egui
raylib
bevy-inspector-egui | raylib | |
---|---|---|
11 | 399 | |
1,032 | 19,126 | |
- | - | |
8.5 | 9.8 | |
15 days ago | about 3 hours ago | |
Rust | C | |
Apache License 2.0 | zlib License |
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bevy-inspector-egui
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High Contrast Game Engines / Game Creator Tools?
With egui and some bevy related plugins you can get pretty close to a game engine editor, obviously missing a lot of things: https://github.com/jakobhellermann/bevy-inspector-egui
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Is bevy a good choice for a mainly UI based game?
Like /u/tarkin25 already mentioned "egui" can be integrated into bevy. Bevy Inspector Egui is a plugin that not only provides a helpful way to inspect different entities in the world, but also re-exports "egui" for use.
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Bevy 0.10: data oriented game engine built in Rust
Firstly, Bevy has an internal crate called bevy_reflect, and it can handle most of the things you would usually use reflection for. For example, https://github.com/jakobhellermann/bevy-inspector-egui exists which uses Bevy's internal reflect derive to make the values available via an egui-based UI. Changing simple values (like an f32, or a boolean) can be done at runtime, and if I remember correctly all you actually need to do is to add the plugin. Taking a look at the README https://github.com/bevyengine/bevy/tree/main/crates/bevy_reflect you can "patch" types with new values, iterate over struct fields, serialize + deserialize, and generally do stuff like that.
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Scaling Bevy Development
Yeah runtime editing is definitely a weakness at this point. An editor is definitely a part of our plans though! We'll likely break ground on it early this year. In the meantime https://github.com/jakobhellermann/bevy-inspector-egui provides some nice runtime editing / inspecting / editor-like tools.
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Align tabs in bevy-inspector-egui?
Here is the example
- My bevy asteroids clone is looking good.
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My First Impressions after Bevy Jam #2
Bevy-inspector-egui is a most have, I think this game would not have been possible without, abuse it,
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Game engines for programmers
What do you miss from scriptable objects that you don't get from a class that serializes to JSON? Global access (read only access shouldn't prevent this right)? The inspector (looks like egui can help there?
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Why almost all Game Engines and Games are wrote on C++?
There are also some super interesting experiments with hot reloading, both with code and on the fly value modification.
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Bevy 0.7
The one in bevy is nowhere near the requirements of a desktop application-level editor. I don't plan to involve bevy there at all. egui looks quite usable for low-level debug UI, though, especially with this crate.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
bevy_editor_pls - In-App editor tools for bevy applications
SFML - Simple and Fast Multimedia Library
imgui-inspect - An inspector UI using imgui in Rust
SDL2 - SDL2 bindings to perl
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
bevy - A refreshingly simple data-driven game engine built in Rust
egui_inspect
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
egui-inspect - Trait and derive macro to easily inspect types with egui
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
belly - Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
SDL - Simple Directmedia Layer