Why almost all Game Engines and Games are wrote on C++?

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  1. bevy

    A refreshingly simple data-driven game engine built in Rust

    Ah, I see. Sounds like you were relying on nightly APIs here. Stabilization has continued smoothly and relatively predictably in my experience, and building out data-structures like arenas and our own BlobVec has been largely unhampered by those difficulties.

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  3. bevy-inspector-egui

    Inspector plugin for the bevy game engine

    There are also some super interesting experiments with hot reloading, both with code and on the fly value modification.

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