awesome-ebitengine
bgfx
awesome-ebitengine | bgfx | |
---|---|---|
7 | 73 | |
578 | 14,503 | |
- | - | |
7.0 | 9.3 | |
5 days ago | 5 days ago | |
C++ | ||
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-ebitengine
-
Hello, world – A technical overview of the software powering bgammon.org
Hey, author here. I am glad to answer any questions.
Ebitengine is a blast to use as a game developer, and if you are at all considering trying it out, please do. The awesome-ebitengine repository links out to a lot of helpful developer resources:
https://github.com/sedyh/awesome-ebitengine
-
Making Games in Go for Absolute Beginners
I have been a happy user of Ebitengine for several years. If you are interested in seeing the source of some games created with it, check out the awesome-ebitengine list.
https://github.com/sedyh/awesome-ebitengine
All of the games listed on my itch.io profile were created using Ebitengine, and they are all open source.
https://rocketnine.itch.io
-
Ask HN: Released games built on FOSS engines?
This is a list of released, open source games created in Go using the Ebitengine game engine:
https://github.com/sedyh/awesome-ebitengine#games
-
Game Dev in Golang
Also here is a list of gamedev libs for Golang. Most are engine agnostic: https://github.com/sedyh/awesome-ebitengine
-
how mature is ebiten?
Awesome Ebitengine
-
gomobile?
There’s a graphics library https://github.com/hajimehoshi/ebiten that is fairly popular. Someone has a list of projects using it https://github.com/sedyh/awesome-ebiten
-
Ebiten in 2021 (Go game engine)
Awesome Ebiten, an index of useful resources for anyone interested in Ebiten.
bgfx
-
I learned Vulkan and wrote a small game engine with it (in 3 months)
I'm curious why webgpu is receiving so much attention. There have been many low-level cross-platform graphics abstractions over the years. The bgfx [1] project had its first commit ~12 years ago and it's still going! It's much more mature than webgpu. I'm guessing being W3C backed is what's propelling it?
[1] https://github.com/bkaradzic/bgfx
-
Orthodox C++
I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.
https://github.com/bkaradzic/bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
-
Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
-
Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
-
The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
-
Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
-
LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
What are some alternatives?
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Ebiten - Ebitengine - A dead simple 2D game engine for Go
sokol - minimal cross-platform standalone C headers
halley - A lightweight game engine written in modern C++
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2