anno1800-mod-loader
FFNx
Our great sponsors
anno1800-mod-loader | FFNx | |
---|---|---|
59 | 6 | |
370 | 321 | |
- | - | |
0.0 | 9.2 | |
9 months ago | 1 day ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anno1800-mod-loader
-
Anno 1800 Mods Folder
For the mod loader, I use this one https://github.com/xforce/anno1800-mod-loader/releases. It's required in some of the mods I use. I do not recommend the mod loaders on Nexus. One is outdated, and the other comes with an immense amount of virus warnings. It also began causing my game to crash which required me to reinstall the game. For the mods folder, you create one. The folder should be named 'mods' all lowercase. I bought my game on Steam, so I have the mods folder with the main game files.
- Cannot load mods in Anno 1800, have followed steps from every tutorial I can find...
-
Message from Unisoft
Not sure why this comment was downvoted… This is actually meow FYI. See https://github.com/xforce and https://github.com/xforce/anno1800-mod-loader
-
Politics and intrigue.
Also, on the topic of mods, look at the github repo for it. Security reporting is disabled: https://github.com/xforce/anno1800-mod-loader/security
-
Mods
This is the modloader (two files that will enable mods) and if you click the README it will bring you to the installation guide for the modloader and the mods (basically just where to put the files, there is no actual installation process).
-
Multiplayer Modloader Issues between Ubisoft and Steam users Errorcode LR[01]
You said you tried different modloaders but to be sure did you try the original modloader (it's just two .dll files that you have to copy in anno's directory) without any mods at all? (to avoid issues with custom modmanagers) If it works then try adding the mod, of course be sure it's the latest version.
- Can someone help me with modding
-
Any step by step videos on how to install the mod a mangers?
You need the two .dll files found here: https://github.com/xforce/anno1800-mod-loader/releases/download/v0.9.4/loader.zip
- Question about mods
-
My capital, Revachol. No mod. Still far from finish but I'm gonna start picking up mods from now on. Enjoy.
You download a Modloader here. Then go to Nexus and find mods you like, download and unpack them to the game's directory. That's about it. It's a very mod-friendly game as far as I know.
FFNx
-
Game crushesh when entering battle
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
-
Best OG final fantasy 7 experience
Also, keep in mind that many of the quality of life improvements like 60 FPS come from a single project, FFNx: https://github.com/julianxhokaxhiu/FFNx I guess it comes with 7th Heaven "built in" now but you could always try this out for another easy option.
- OG FFVII
-
The curse of bad PC ports for someone who primarily plays on PC.
Hope that FFNx stops being so focused on FF7 and give FF8 some love (there's some hope now that FF7 has a 60 FPS beta)
-
The original Final Fantasy VII can now run at 60FPS thanks to the FFNx modding project
They still have long way to go: https://github.com/julianxhokaxhiu/FFNx/issues/347
-
In the steam version, can you turn off random encounters and enable 3x speed like the console versions?
There's a FF7 game driver called "FFNx" that lets you do that. You can read more information here. However, coming from their website, it seems that Reunion is actually using their own driver (Aali), so I'm not sure how that would work out.
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
dxvk-async
Spice-it-Up - :fire: Anno 1800 Mod Collection
modding-wiki - A wiki repository for Sekiro modding.
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
Cppkies - A modding framework for the game Cookie Clicker.
AA2Unlimited - Modding framework for Artificial Academy 2
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
WickedEngine - 3D engine with modern graphics