anno1800-mod-loader
Spice-it-Up
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anno1800-mod-loader | Spice-it-Up | |
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59 | 8 | |
370 | 54 | |
- | - | |
0.0 | 7.6 | |
9 months ago | 3 months ago | |
C++ | Lua | |
MIT License | - |
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anno1800-mod-loader
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Anno 1800 Mods Folder
For the mod loader, I use this one https://github.com/xforce/anno1800-mod-loader/releases. It's required in some of the mods I use. I do not recommend the mod loaders on Nexus. One is outdated, and the other comes with an immense amount of virus warnings. It also began causing my game to crash which required me to reinstall the game. For the mods folder, you create one. The folder should be named 'mods' all lowercase. I bought my game on Steam, so I have the mods folder with the main game files.
- Cannot load mods in Anno 1800, have followed steps from every tutorial I can find...
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Message from Unisoft
Not sure why this comment was downvoted… This is actually meow FYI. See https://github.com/xforce and https://github.com/xforce/anno1800-mod-loader
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Politics and intrigue.
Also, on the topic of mods, look at the github repo for it. Security reporting is disabled: https://github.com/xforce/anno1800-mod-loader/security
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Mods
This is the modloader (two files that will enable mods) and if you click the README it will bring you to the installation guide for the modloader and the mods (basically just where to put the files, there is no actual installation process).
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Multiplayer Modloader Issues between Ubisoft and Steam users Errorcode LR[01]
You said you tried different modloaders but to be sure did you try the original modloader (it's just two .dll files that you have to copy in anno's directory) without any mods at all? (to avoid issues with custom modmanagers) If it works then try adding the mod, of course be sure it's the latest version.
- Can someone help me with modding
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Any step by step videos on how to install the mod a mangers?
You need the two .dll files found here: https://github.com/xforce/anno1800-mod-loader/releases/download/v0.9.4/loader.zip
- Question about mods
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My capital, Revachol. No mod. Still far from finish but I'm gonna start picking up mods from now on. Enjoy.
You download a Modloader here. Then go to Nexus and find mods you like, download and unpack them to the game's directory. That's about it. It's a very mod-friendly game as far as I know.
Spice-it-Up
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Did not know this was a thing but it's a game changer! SIU has a mod that lets you build culture building modules inside a radius instead of having to be all connected.
Spice It Up (SIU): https://github.com/anno-mods/Spice-it-Up/releases
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[Mod] Spice it Up 3.0.10 released
You can download Spice it Up 3.0.10 here: Spice it Up on Github
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[Mod] Spice it up 3.0.9
You can download Spice it Up here: Release Empire of the Skies Update · anno-mods/Spice-it-Up (github.com)
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Not sure which mod did it, but Fisheries have disappeared after update. (Only use spice it up)
I had the same issue and downloading the latest Spice It Up version from the Github fixed it and I had my harbour back. Here's the link to it, hope it helps: https://github.com/anno-mods/Spice-it-Up/releases/tag/3.0.8
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Can't load my game anymore
Do you play with mods? Then first of all you have to install the latest modloaderfiles. Some mods are updated (like Spice-it-up) meanwhile, some like MAUG main mod still not and causing Anno to crash while loading. So update everything thats available, then load a save game which is from prior the GU14 update.
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Game crashes with mods with season 4 update
For issues with Harborlife from Spice-it-up: just get the latest update: https://github.com/anno-mods/Spice-it-Up/releases/tag/3.0.8
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[Mod] Spice it up 3.0.7
Download: Github or Nexusmods
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How do I approach the mods?
Sample explanation on Spice it up repo. Github uses Releases which you can find on the right side of the page. Anyway, here is a direct link for now: https://github.com/anno-mods/Spice-it-Up/releases/latest
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
anno1800-jakobs-mods - Mods for Anno 1800 created by me.
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
Battlefront-2-Mod-Loader-for-WINE - An unofficial mod loader for Star Wars: Battlefront II that runs natively on GNU/Linux, macOS and *BSD
AA2Unlimited - Modding framework for Artificial Academy 2
ground-branch-game-modes - Game modes for Ground Branch.
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
iModYourAnno - A WIP mod manager for Anno 1800
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
betterww - Better Wind Waker
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Dark-Souls-1-Overhaul - "We're the Project M of Dark Souls!"