anno1800-mod-loader
filesystem
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anno1800-mod-loader | filesystem | |
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59 | 3 | |
370 | 1,271 | |
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0.0 | 5.1 | |
9 months ago | 14 days ago | |
C++ | C++ | |
MIT License | MIT License |
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anno1800-mod-loader
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Anno 1800 Mods Folder
For the mod loader, I use this one https://github.com/xforce/anno1800-mod-loader/releases. It's required in some of the mods I use. I do not recommend the mod loaders on Nexus. One is outdated, and the other comes with an immense amount of virus warnings. It also began causing my game to crash which required me to reinstall the game. For the mods folder, you create one. The folder should be named 'mods' all lowercase. I bought my game on Steam, so I have the mods folder with the main game files.
- Cannot load mods in Anno 1800, have followed steps from every tutorial I can find...
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Message from Unisoft
Not sure why this comment was downvoted… This is actually meow FYI. See https://github.com/xforce and https://github.com/xforce/anno1800-mod-loader
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Politics and intrigue.
Also, on the topic of mods, look at the github repo for it. Security reporting is disabled: https://github.com/xforce/anno1800-mod-loader/security
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Mods
This is the modloader (two files that will enable mods) and if you click the README it will bring you to the installation guide for the modloader and the mods (basically just where to put the files, there is no actual installation process).
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Multiplayer Modloader Issues between Ubisoft and Steam users Errorcode LR[01]
You said you tried different modloaders but to be sure did you try the original modloader (it's just two .dll files that you have to copy in anno's directory) without any mods at all? (to avoid issues with custom modmanagers) If it works then try adding the mod, of course be sure it's the latest version.
- Can someone help me with modding
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Any step by step videos on how to install the mod a mangers?
You need the two .dll files found here: https://github.com/xforce/anno1800-mod-loader/releases/download/v0.9.4/loader.zip
- Question about mods
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My capital, Revachol. No mod. Still far from finish but I'm gonna start picking up mods from now on. Enjoy.
You download a Modloader here. Then go to Nexus and find mods you like, download and unpack them to the game's directory. That's about it. It's a very mod-friendly game as far as I know.
filesystem
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Rust's recursive directory iterator 5x faster than CPP
On C++ side you may also try ghc::filesystem. It may cache more data fro directory entry.
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Retiring boost from my codebase
boost::filesystem -> https://github.com/gulrak/filesystem.git
- Non C++17, or Boost way to mkdir
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
onion-monero-blockchain-explorer - Onion Monero Blockchain Explorer
Spice-it-Up - :fire: Anno 1800 Mod Collection
dwarfs - A fast high compression read-only file system for Linux, Windows and macOS
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
AA2Unlimited - Modding framework for Artificial Academy 2
abseil-cpp - Abseil Common Libraries (C++)
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
apfs-fuse - FUSE driver for APFS (Apple File System)
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
gammy - Adaptive screen brightness/temperature for Windows, Linux, FreeBSD