anno1800-mod-loader VS REFramework

Compare anno1800-mod-loader vs REFramework and see what are their differences.

anno1800-mod-loader

The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods. (by xforce)
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anno1800-mod-loader REFramework
59 204
370 2,884
- -
0.0 9.3
over 1 year ago 1 day ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

anno1800-mod-loader

Posts with mentions or reviews of anno1800-mod-loader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-18.

REFramework

Posts with mentions or reviews of REFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

What are some alternatives?

When comparing anno1800-mod-loader and REFramework you can also consider the following projects:

Spice-it-Up - :fire: Anno 1800 Mod Collection

Reshade-Unlocked - A generic post-processing injector for games and video software.

BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

AA2Unlimited - Modding framework for Artificial Academy 2

REFramework-nightly - Mirror for CI dev builds

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

Community-Mod-Compilation - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod

filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.

DLSSTweaks - Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.

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