ai-series-part-9
bullet-impacts
ai-series-part-9 | bullet-impacts | |
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1 | 1 | |
3 | 16 | |
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0.0 | 0.0 | |
about 3 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-9
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Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
Hey all! Happy #TutorialTuesday! This week we're revisiting ScriptableObjects. Now that we have more variety on how our enemies can attack, we'll be creating an Attack Configuration ScriptableObject that will configure what was implemented last week with the homing projectiles. This moves more to a data-oriented design which is easier to maintain over the prefab-oriented design. As always, full project code is available on GitHub!
bullet-impacts
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How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!