ai-series-part-8
ai-series-part-9
ai-series-part-8 | ai-series-part-9 | |
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2 | 1 | |
3 | 3 | |
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0.0 | 0.0 | |
about 3 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-8
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Created a satisfying new ability for my wobbly physics based action RPG
As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs
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This week's tutorial adds homing bullets to the ranged AI, including random noise and a position curve. See full tutorial in comments
As always, full project code is available on GitHub
ai-series-part-9
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Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
Hey all! Happy #TutorialTuesday! This week we're revisiting ScriptableObjects. Now that we have more variety on how our enemies can attack, we'll be creating an Attack Configuration ScriptableObject that will configure what was implemented last week with the homing projectiles. This moves more to a data-oriented design which is easier to maintain over the prefab-oriented design. As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.