ai-series-part-42
projectile-trajectory
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ai-series-part-42
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Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
projectile-trajectory
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Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
As always, the full project for this video is available on GitHub!
What are some alternatives?
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!