ai-series-part-39
ai-series-part-42
ai-series-part-39 | ai-series-part-42 | |
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1 | 1 | |
5 | 16 | |
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0.0 | 10.0 | |
about 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-39
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
As always, the full project for this video is available on GitHub!
ai-series-part-42
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Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy