ai-series-part-39 VS ai-series-part-42

Compare ai-series-part-39 vs ai-series-part-42 and see what are their differences.

ai-series-part-39

Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)
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ai-series-part-39 ai-series-part-42
1 1
5 16
- -
0.0 10.0
about 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-39

Posts with mentions or reviews of ai-series-part-39. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-39 and ai-series-part-42 you can also consider the following projects:

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy