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ai-series-part-39
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
As always, the full project for this video is available on GitHub!
ai-series-part-38
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Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
As always, the full project is available on GitHub!
What are some alternatives?
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.