ai-series-part-39 VS ai-series-part-38

Compare ai-series-part-39 vs ai-series-part-38 and see what are their differences.

ai-series-part-39

Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)

ai-series-part-38

Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range! (by llamacademy)
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ai-series-part-39 ai-series-part-38
1 1
5 11
- -
0.0 0.0
almost 2 years ago about 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-39

Posts with mentions or reviews of ai-series-part-39. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

ai-series-part-38

Posts with mentions or reviews of ai-series-part-38. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-39 and ai-series-part-38 you can also consider the following projects:

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.