ai-series-part-2 VS unity-sdf-generator

Compare ai-series-part-2 vs unity-sdf-generator and see what are their differences.

ai-series-part-2

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks (by llamacademy)

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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ai-series-part-2 unity-sdf-generator
- 1
6 155
- -
0.0 2.8
about 3 years ago 5 months ago
ShaderLab ShaderLab
- BSD 3-clause "New" or "Revised" License
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ai-series-part-2

Posts with mentions or reviews of ai-series-part-2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-2 yet.
Tracking mentions began in Dec 2020.

unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-2 and unity-sdf-generator you can also consider the following projects:

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.