ai-series-part-2 VS unity-sdf-generator

Compare ai-series-part-2 vs unity-sdf-generator and see what are their differences.

ai-series-part-2

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks (by llamacademy)

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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ai-series-part-2 unity-sdf-generator
- 1
6 181
- 1.7%
0.0 2.8
over 4 years ago almost 2 years ago
ShaderLab ShaderLab
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ai-series-part-2

Posts with mentions or reviews of ai-series-part-2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-2 yet.
Tracking mentions began in Dec 2020.

unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-2 and unity-sdf-generator you can also consider the following projects:

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured
Sevalla - Deploy and host your apps and databases, now with $50 credit!
Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
sevalla.com
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