ai-series-part-2
unity-sdf-generator
Our great sponsors
ai-series-part-2 | unity-sdf-generator | |
---|---|---|
- | 1 | |
6 | 155 | |
- | - | |
0.0 | 2.8 | |
about 3 years ago | 5 months ago | |
ShaderLab | ShaderLab | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-2
We haven't tracked posts mentioning ai-series-part-2 yet.
Tracking mentions began in Dec 2020.
unity-sdf-generator
-
Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
What are some alternatives?
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
polygon-wind - Unity shader to emulate wind on low poly assets.
ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.