ai-series-part-2
unity-sdf-generator
ai-series-part-2 | unity-sdf-generator | |
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- | 1 | |
6 | 181 | |
- | 1.7% | |
0.0 | 2.8 | |
over 4 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
- | BSD 3-clause "New" or "Revised" License |
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ai-series-part-2
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unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
What are some alternatives?
ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
polygon-wind - Unity shader to emulate wind on low poly assets.
ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.