ai-series-part-13 VS unity-sdf-generator

Compare ai-series-part-13 vs unity-sdf-generator and see what are their differences.

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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ai-series-part-13 unity-sdf-generator
1 1
3 155
- -
0.0 2.8
about 3 years ago 5 months ago
ShaderLab ShaderLab
MIT License BSD 3-clause "New" or "Revised" License
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ai-series-part-13

Posts with mentions or reviews of ai-series-part-13. We have used some of these posts to build our list of alternatives and similar projects.

unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-13 and unity-sdf-generator you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.