VCSamples
bgfx
VCSamples | bgfx | |
---|---|---|
5 | 71 | |
422 | 14,323 | |
- | - | |
0.0 | 9.3 | |
over 3 years ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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VCSamples
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Microsoft is killing WordPad in Windows after 28 years
Microsoft used to distribute source code for a WordPad sample app with Visual Studio.
https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
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RIP, WordPad
from https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
"The WordPad sample demonstrates how to implement an application that imitates the functionality of WordPad, including the user interface elements and some of the capabilities."
I should have known it wasn't the real WordPad source code since this version is written using MFC and C++.
C++ was not an approved programming language for Win95 in its quest to run on Brad Silverberg's (Win95 manager) mom's 4MB RAM PC.
- What are some optimizations Microsoft does for Notepad?
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[blog post] Some sanity for C and C++ development on Windows
There are many samples of code using MFC and WinAPI at Microsoft's Github, although many follow practices that are now seen outdated (e.g. few of them use smart pointers).
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So you want to write a GUI framework
It's written in MFC, and the sourcecode is on github (https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...)
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
didact - A DIY guide to build your own React
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
22120
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
jolikit - Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
sokol - minimal cross-platform standalone C headers
ds_cinder - An application framework built on Cinder
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2