UnitySmoothPixelFiltering
Ball-Physics-Game
UnitySmoothPixelFiltering | Ball-Physics-Game | |
---|---|---|
5 | 1 | |
73 | 4 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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UnitySmoothPixelFiltering
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
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Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
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Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
Ball-Physics-Game
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3D Ball Physics Ball Game + Github Link
Here is the Github link: https://github.com/alsharefee/Ball-Physics-Game
What are some alternatives?
shadows
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Unity-RTS-Selection - Unity RTS-style unit selection
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!