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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
2 projects | reddit.com/r/Unity3D | 13 Apr 2021
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
polygon-wind - Wind shader for low poly assets in Unity.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
3d.utrecht.nl - 3D-stadsmodel voor Utrecht vanuit Unity (gamesoftware)
SpriteGlow - A sprite glow effect for Unity game engine
UnityResourceGenerator - Automatically generate helper functions for Unity resources