UnityFurShader VS polygon-wind

Compare UnityFurShader vs polygon-wind and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
UnityFurShader polygon-wind
2 2
803 168
- -
1.8 3.3
over 2 years ago 8 months ago
ShaderLab ShaderLab
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityFurShader

Posts with mentions or reviews of UnityFurShader. We have used some of these posts to build our list of alternatives and similar projects.

polygon-wind

Posts with mentions or reviews of polygon-wind. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityFurShader and polygon-wind you can also consider the following projects:

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

3d.utrecht.nl - 3D-stadsmodel voor Utrecht vanuit Unity (gamesoftware)

Illegal-Mod-Sites - 📜 A list of websites that are illegally redistributing game mods

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

UnityResourceGenerator - Automatically generate helper functions for Unity resources