Unity-Shader-Basics-Tutorial
sprite-glow
Unity-Shader-Basics-Tutorial | sprite-glow | |
---|---|---|
1 | 2 | |
415 | 2,172 | |
- | - | |
1.8 | 4.0 | |
about 2 years ago | 3 months ago | |
ShaderLab | ShaderLab | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Shader-Basics-Tutorial
-
What is the best way to get started with shader and graphics programming?
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
sprite-glow
-
Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
-
This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
unity-raw-input - Windows Raw Input wrapper for Unity game engine
HSV-Color-Picker-Unity - HSV color picker for Unity UI
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
airpeer - A WebRTC based networking plugin for Unity
Zenject - Dependency Injection Framework for Unity3D
UnityFurShader - 🐈 Fur shader for Unity.
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Unity-RTS-Selection - Unity RTS-style unit selection
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D