Unity-Editor-Toolbox
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Unity-Editor-Toolbox | Serially | |
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2 | 1 | |
1,551 | 35 | |
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8.1 | 3.4 | |
24 days ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
Serially
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Is Odin still worth it?
Serially
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Unity-game-hacking - A guide for hacking unity games
Unity-SerializableDictionary - Serializable dictionary class for Unity
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
resharper-unity - Unity support for both ReSharper and Rider
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.