Unity-Dynamic-Lightmaps VS Post-Processing-Scan

Compare Unity-Dynamic-Lightmaps vs Post-Processing-Scan and see what are their differences.

Unity-Dynamic-Lightmaps

This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed. (by MahmoudKanbar)

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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Unity-Dynamic-Lightmaps Post-Processing-Scan
1 4
38 717
- -
0.0 3.9
almost 2 years ago 11 months ago
ShaderLab ShaderLab
GNU General Public License v3.0 only The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Unity-Dynamic-Lightmaps

Posts with mentions or reviews of Unity-Dynamic-Lightmaps. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing Unity-Dynamic-Lightmaps and Post-Processing-Scan you can also consider the following projects:

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.