Our great sponsors
|over 2 years ago||over 1 year ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Working on a infinite procedural generated game!
2 projects | /r/Unity3D | 11 Jul 2021
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
We haven't tracked posts mentioning unity-fbm-clouds yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Eyeball - Unity VFX Shader Graph sample
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
NoiseShader - Noise shader library for Unity
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact