The-Forge
intellij-community
The-Forge | intellij-community | |
---|---|---|
34 | 101 | |
4,432 | 16,567 | |
2.8% | 1.2% | |
6.9 | 10.0 | |
26 days ago | 6 days ago | |
C++ | ||
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
intellij-community
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Software Company HashiCorp Is Weighing a Potential Sale
Also, no BuSL stupidity, they're all Apache 2 AFAIK: https://github.com/JetBrains/intellij-community/blob/idea/23...
And the "all you can eat" toolbox license is just a staggeringly good deal, IMHO, which also comes with a "you can keep your license forever, just no updates" which is way different from setting subscription-based licensing money on fire when your license expires. Whoever came up with that should be applauded because it really drives down my "what about" anxiety of paying subscription money for IDEs
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The Fossil Sync Protocol
I readily admit I am not familiar enough with fossil to know about the impedance mismatch, but I'll point out that https://github.com/JetBrains/intellij-plugins/tree/idea/241.... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... may a long way toward finding how they think about those operations
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How to Develop an IntelliJ Plugin: A DIY Guide to Adding Drag and Drop with Custom DataFlavors
There is quite a bit going on in our view’s class, so we'll take it slow and go through its functions one by one, according to their importance. The first thing we need to do is to create the structure our items will fit into. com.intellij.ui.treeStructure.Tree seems to best match our needs, and that’s what we’ll use. In order to prepare it for what is coming, we need to configure it.
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Operation K. Looking for bugs in the IntelliJ IDEA code
I think it's time to wrap it up. We've made a pull request to the IDEA developers, and I've accomplished the tasks I set out to do. I'm really happy to help the developers of my favorite IDE.
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You are never taught how to build quality software
I offer, again, my JetBrains GrammarKit counterpoint from the last time that assertion came up <https://news.ycombinator.com/item?id=38192427>
>>>
I consider the JetBrains parsing system to be world class and they seem to hand-write very few (instead building on this system: https://github.com/JetBrains/Grammar-Kit#readme )
- https://github.com/JetBrains/intellij-community/blob/idea/23... (the parser I'll concede, as they do seem to be hand-rolling that part)
- https://github.com/JetBrains/intellij-community/blob/idea/23... (same for its parser)
- https://github.com/JetBrains/intellij-community/blob/idea/23... and https://github.com/JetBrains/intellij-community/blob/idea/23...
- https://github.com/JetBrains/intellij-plugins/blob/idea/233.... and https://github.com/JetBrains/intellij-plugins/blob/idea/233....
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Just paying Figma $15/month because nothing else fucking works
I had the same experience with OmniGraffle, https://www.omnigroup.com/omnigraffle
It just worked. There was support. I wouldn't dig a hole in the ground with my bare hands, why wouldn't I use good tools. Of course I would like to use F/OSS for various reasons.
The model I absolutely love is Jetbrains, their core product is OSS, Apache licensed. The whole thing, totally usable. https://github.com/JetBrains/intellij-community
The money I send their way does both, it pays for developers and it puts an amazing artifact in the world that others can use and learn from. If they weren't open source, I wouldnt pay for it. I don't know how many others are the same as me, but Jetbrains really deserves credit here.
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Show HN: Pg_yregress, Structured Testing for Postgres
# https://github.com/JetBrains/intellij-community/blob/idea/233.9802.14/json/src/jsonSchema/schema.json#L52
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Java 21 makes me like Java again
and also FOSS (Apache 2): https://github.com/JetBrains/intellij-community (as well as PyCharm found in the "python" subdirectory)
- Predictive Debugging: A Game-Changing Look into the Future
- New Subreddit banner logo. Let me know if I need to fix something.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
oh-my-posh - The most customisable and low-latency cross platform/shell prompt renderer
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
pylance-release - Documentation and issues for Pylance
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
vscode-kotlin - Kotlin language support for VS Code
Veldrid - A low-level, portable graphics library for .NET.
kotlin-vim - Kotlin plugin for Vim. Featuring: syntax highlighting, basic indentation, Syntastic support
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
ImGui.NET - An ImGui wrapper for .NET.
Apache NetBeans - Apache NetBeans