SoftGLRender
Four
SoftGLRender | Four | |
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1 | 1 | |
927 | 2 | |
- | - | |
5.7 | 0.0 | |
4 months ago | almost 3 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
Four
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OpenGL Tesseract Renderer
Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp
What are some alternatives?
tinyraytracer_rs - tinyraytracer implementation using Rust
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
renderer - Software Renderer for Final Fantasy Tactics Maps
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
rusterizer - Bare-bones software renderer written in Rust
tinyrenderer - A brief computer graphics / rendering course
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
tangram-es - 2D and 3D map renderer using OpenGL ES
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
manta-ray - An open source physically based renderer.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
osre - An open source render engine