Four VS tinyrenderer

Compare Four vs tinyrenderer and see what are their differences.

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Four tinyrenderer
1 61
2 19,346
- -
0.0 0.0
almost 3 years ago 6 months ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Four

Posts with mentions or reviews of Four. We have used some of these posts to build our list of alternatives and similar projects.
  • OpenGL Tesseract Renderer
    1 project | /r/computergraphics | 17 Apr 2021
    Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Four and tinyrenderer you can also consider the following projects:

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

sokol - minimal cross-platform standalone C headers

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

raylib - A simple and easy-to-use library to enjoy videogames programming

tangram-es - 2D and 3D map renderer using OpenGL ES

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

manta-ray - An open source physically based renderer.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"