Four
LLGL
Four | LLGL | |
---|---|---|
1 | 2 | |
2 | 1,890 | |
- | - | |
0.0 | 9.6 | |
almost 3 years ago | 11 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | 3-Clause BSD License |
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Four
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OpenGL Tesseract Renderer
Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp
LLGL
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Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
LLGL Looks like a good alternative to BGFX, I haven't tried it though.
- Writing game engines in c++, recommendations
What are some alternatives?
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
tinyrenderer - A brief computer graphics / rendering course
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
tangram-es - 2D and 3D map renderer using OpenGL ES
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
manta-ray - An open source physically based renderer.
Reshade-Unlocked - A generic post-processing injector for games and video software.
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
reshade - A generic post-processing injector for games and video software.