LLGL VS bgfx

Compare LLGL vs bgfx and see what are their differences.

LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal (by LukasBanana)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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LLGL bgfx
2 71
1,881 14,292
- -
9.7 9.3
7 days ago about 23 hours ago
C++ C++
3-Clause BSD License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LLGL

Posts with mentions or reviews of LLGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-05.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing LLGL and bgfx you can also consider the following projects:

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

Reshade-Unlocked - A generic post-processing injector for games and video software.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Four - A 4d rendering library written in C++ with Modern OpenGL

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine

sokol - minimal cross-platform standalone C headers

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2