Four VS manta-ray

Compare Four vs manta-ray and see what are their differences.

Four

A 4d rendering library written in C++ with Modern OpenGL (by ndm767)
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Four manta-ray
1 6
2 732
- -
0.0 0.0
almost 3 years ago over 2 years ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Four

Posts with mentions or reviews of Four. We have used some of these posts to build our list of alternatives and similar projects.
  • OpenGL Tesseract Renderer
    1 project | /r/computergraphics | 17 Apr 2021
    Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp

manta-ray

Posts with mentions or reviews of manta-ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-08.

What are some alternatives?

When comparing Four and manta-ray you can also consider the following projects:

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

RayTracer - Ray Tracer in C++ with openGL.

tinyrenderer - A brief computer graphics / rendering course

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

tangram-es - 2D and 3D map renderer using OpenGL ES

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

RayTracer - A ray tracing program

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch