LLGL
Reshade-Unlocked
Our great sponsors
LLGL | Reshade-Unlocked | |
---|---|---|
2 | 14 | |
1,881 | 99 | |
- | - | |
9.7 | 0.0 | |
7 days ago | over 1 year ago | |
C++ | C++ | |
3-Clause BSD License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LLGL
-
Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
LLGL Looks like a good alternative to BGFX, I haven't tried it though.
- Writing game engines in c++, recommendations
Reshade-Unlocked
-
Depth buffer not working on neir automata
https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases Modded reshade, have a try 🙂
-
Really sad to announce the SSAO bug IS NOT fixed in Warhammer 3
You need a modded version of reshade, though. The standard one will disable access to the game’s depth buffer if there is network activity on your system to prevent cheating. https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases/tag/v4.9.1
- Using DOF in multilayer car game?
-
The reflection doesn't work
Go to https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases/tag/v4.9.1, run the installer as usual, and when it says that ReShade is already installed, click update, and you should be good to go.
- Depth Buffers Access Denied Due To High Network
-
Reshade 491 Is Out Fixes Issues With Cyberpunk
Release ReShade 4.9.0 and 4.9.1 Modded · Not-Smelly-Garbage/Reshade-Unlocked
-
Reshade 482 Is Out Fixes Issues With Pooled
Release Reshade 4.8.2 Modded · Not-Smelly-Garbage/Reshade-Unlocked Just putting this here so if anyone looks for it, its easier to find
- Is it possible to make SSR and RTGI work in GMOD?
-
How to get the Depth Buffer Working in Citra?
https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases I update the releases as soon as i see them
-
reshade high network activity discovered
Here's the latest releases, updated by me :) https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
reshade - A generic post-processing injector for games and video software.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Four - A 4d rendering library written in C++ with Modern OpenGL
reshade-xhair - A customizable, fullscreen-compatible crosshair overlay for ReShade
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
reshade - A generic post-processing injector for games and video software.
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
OverlayDisabledReShade - Disable the ReShade Startup Message