SoftGLRender VS Four

Compare SoftGLRender vs Four and see what are their differences.

Four

A 4d rendering library written in C++ with Modern OpenGL (by ndm767)
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SoftGLRender Four
1 1
927 2
- -
5.7 0.0
4 months ago almost 3 years ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SoftGLRender

Posts with mentions or reviews of SoftGLRender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-11.

Four

Posts with mentions or reviews of Four. We have used some of these posts to build our list of alternatives and similar projects.
  • OpenGL Tesseract Renderer
    1 project | /r/computergraphics | 17 Apr 2021
    Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp

What are some alternatives?

When comparing SoftGLRender and Four you can also consider the following projects:

tinyraytracer_rs - tinyraytracer implementation using Rust

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

renderer - Software Renderer for Final Fantasy Tactics Maps

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

rusterizer - Bare-bones software renderer written in Rust

tinyrenderer - A brief computer graphics / rendering course

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

tangram-es - 2D and 3D map renderer using OpenGL ES

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

manta-ray - An open source physically based renderer.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

osre - An open source render engine