SHADERed VS SPIRV-VM

Compare SHADERed vs SPIRV-VM and see what are their differences.

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SHADERed SPIRV-VM
24 2
4,197 272
- -
0.0 0.0
8 months ago over 1 year ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

SPIRV-VM

Posts with mentions or reviews of SPIRV-VM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-24.

What are some alternatives?

When comparing SHADERed and SPIRV-VM you can also consider the following projects:

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

processing - Source code for the Processing Core and Development Environment (PDE)

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

reshade - A generic post-processing injector for games and video software.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.