Post-Processing-Wireframe-Outlines
shadows
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Post-Processing-Wireframe-Outlines | shadows | |
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2 | 1 | |
193 | 0 | |
- | - | |
3.7 | 10.0 | |
11 months ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | GNU General Public License v3.0 only |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
shadows
What are some alternatives?
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MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.