Post-Processing-Wireframe-Outlines
MatrixVFX
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Post-Processing-Wireframe-Outlines | MatrixVFX | |
---|---|---|
2 | 1 | |
193 | 466 | |
- | - | |
3.7 | 0.0 | |
11 months ago | about 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
MatrixVFX
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Unity Matrix shader mede with Shader Graph
The full node is on the video, the image is from this: https://github.com/IRCSS/MatrixVFX
What are some alternatives?
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
OutlineFilter - ⬜ Outline post effect for Unity Urp
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
shadows
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.