Post-Processing-Scan
LANTICE
Our great sponsors
Post-Processing-Scan | LANTICE | |
---|---|---|
4 | 3 | |
717 | 9 | |
- | - | |
3.9 | 10.0 | |
11 months ago | over 1 year ago | |
ShaderLab | ShaderLab | |
The Unlicense | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
LANTICE
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Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
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I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
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I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
What are some alternatives?
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D