Pcx VS NoiseShader

Compare Pcx vs NoiseShader and see what are their differences.

Pcx

Point cloud importer & renderer for Unity (by keijiro)

NoiseShader

Noise shader library for Unity (by keijiro)
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Pcx NoiseShader
11 2
1,279 1,056
- -
0.0 0.0
over 1 year ago almost 3 years ago
C# HLSL
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.
  • Using noise inside a compute shader?
    1 project | /r/Unity3D | 4 Nov 2022
    Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
  • Looking for a library of noise/shader texture
    1 project | /r/gamedev | 28 Jan 2021
    If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader

What are some alternatives?

When comparing Pcx and NoiseShader you can also consider the following projects:

BA_PointCloud - PointCloud-BachelorThesis

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Kino - A collection of custom post processing effects for Unity

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample