|about 1 month ago||about 2 years ago|
|The Unlicense||The Unlicense|
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3D visualisation of point cloud
2 projects | reddit.com/r/photogrammetry | 1 Apr 2022
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
Point clouds shown only on the left eye!
2 projects | reddit.com/r/HoloLens | 10 Sep 2021
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
BA_PointCloud - PointCloud-BachelorThesis
GrassBending - A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
HSV-Color-Picker-Unity - HSV color picker for Unity UI