Pcx
Kino
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Pcx
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VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
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Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
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3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
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[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
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Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
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I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
Kino
- Any way to get this anamorphic Lens Flate effect to work in URP(or HDRP)?
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Did Keijiro's Kino stop working in 2021?
I've been working on a project in 2021.2 and I'm trying to use some of Keijiro's Kino postprocessing effects, but none of them seem to be working. Everything imports fine and I'm able to add Kino overrides to my postprocessing volumes, but nothing happens; there's no change to the visuals no matter how I configure it. Even with the test card.
- How to add streaks on light sources (vertical lens flares) in HDRP project like in Alien: Isolation
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How can I get a shimmering bloom effect like in Forza Horizon 5? (regular HDRP bloom is uniform)
You can check out Keijiro's Kino suite and its Streaks effect as a starting point: https://github.com/keijiro/Kino
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Lens Flares in HDRP
So i tried to implement Keijiro's Lens flare github, but that one adds flares to the whole scene.
- DOTS Boids(60K) tuned to different settings for live AV setup
What are some alternatives?
BA_PointCloud - PointCloud-BachelorThesis
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
LightingTools.HDRPLensFlare - Lens flare for Unity HDRP
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
PostProcessing - Post Processing Stack
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!