Pcx VS Kino

Compare Pcx vs Kino and see what are their differences.

Pcx

Point cloud importer & renderer for Unity (by keijiro)

Kino

A collection of custom post processing effects for Unity (by keijiro)
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Pcx Kino
11 6
1,279 1,891
- -
0.0 1.8
over 1 year ago over 3 years ago
C# C#
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

What are some alternatives?

When comparing Pcx and Kino you can also consider the following projects:

BA_PointCloud - PointCloud-BachelorThesis

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

LightingTools.HDRPLensFlare - Lens flare for Unity HDRP

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

PostProcessing - Post Processing Stack

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!