Pcx VS StableFluids

Compare Pcx vs StableFluids and see what are their differences.

Pcx

Point cloud importer & renderer for Unity (by keijiro)

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. (by keijiro)
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Pcx StableFluids
8 2
1,073 713
- -
0.0 0.0
about 1 month ago 12 months ago
C# C#
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-01.

StableFluids

Posts with mentions or reviews of StableFluids. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.

What are some alternatives?

When comparing Pcx and StableFluids you can also consider the following projects:

BA_PointCloud - PointCloud-BachelorThesis

GrassBending - A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

Whirlpool - Whirlpool formation using Shader Graph.