Pcx
grass-bending
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Pcx | grass-bending | |
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11 | 1 | |
1,279 | 536 | |
- | - | |
0.0 | 6.2 | |
over 1 year ago | 2 months ago | |
C# | HLSL | |
The Unlicense | MIT License |
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Pcx
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VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
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Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
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3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
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[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
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Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
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I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
grass-bending
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Finally found a good solution for reactive plants! (more info in comments)
Combining vertex displacement (like in this shader) with Boing Reactors made everything look squishy, organic, and super interactive.
What are some alternatives?
BA_PointCloud - PointCloud-BachelorThesis
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
unity-background-service - A simple project that shows how to create an Android service for Unity application working on background
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
UnityScreenShooter - Screenshot utility for Unity runtime & editor
Kino - A collection of custom post processing effects for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Easy-Creator-PLY-Files - Code to generate a PLY file based on a point cloud. dynamic and fast
NoiseShader - Noise shader library for Unity