TestbedHDRP
flowfield-unity
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TestbedHDRP | flowfield-unity | |
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4 | 1 | |
1,194 | 6 | |
- | - | |
0.0 | 5.2 | |
over 3 years ago | 8 months ago | |
ShaderLab | ShaderLab | |
The Unlicense | MIT License |
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TestbedHDRP
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
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I released my first Grass Shader on the Unity asset store!
Read these custom hdrp shaders made by keijiro: https://github.com/keijiro/TestbedHDRP
flowfield-unity
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RTS Pathfinding using Flow Fields based on Eikonal Equation
Link to github: https://github.com/bjkarasek/flowfield-unity
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Pcx - Point cloud importer & renderer for Unity
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UnityFurShader - 🐈 Fur shader for Unity.
ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
HSV-Color-Picker-Unity - HSV color picker for Unity UI
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D