TestbedHDRP VS Pcx

Compare TestbedHDRP vs Pcx and see what are their differences.

TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)

Pcx

Point cloud importer & renderer for Unity (by keijiro)
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TestbedHDRP Pcx
4 7
1,037 1,050
- -
0.6 0.0
almost 2 years ago 10 months ago
ShaderLab C#
The Unlicense The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TestbedHDRP

Posts with mentions or reviews of TestbedHDRP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-26.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-01.

What are some alternatives?

When comparing TestbedHDRP and Pcx you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

BA_PointCloud - PointCloud-BachelorThesis

GrassBending - A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.